This example is used to communicate W25QXX DataFlash Board via SPI interfaceĬonnect W25QXX DataFlash Board to Open board
Lwip loopback cable serial#
Wires two CAN modules together (CANL -> CANL, CANH -> CANH)ĭownload example and reset, information are printed to serial port: This example test CAN communication between two CAN modulesĬonnect two CAN modules to CAN1 and CAN2 interfaces of Open board respectively Roll angle(°), Pitch angle(°), Yaw angle(°)Īcceleration (LSB, can be converted to g)Īngular rate of Gyroscope (LSB, can be converted to °/s)Īngle of direction (generally, it should be equal to Yaw angle) This example reads/writes data from/to ICM-20948 and BMP280 by I2CĬonnect 10_DOF_IMU_Sensor (D) module to I2C4 interface of Open board (You need to buy AT24/FM23 board separately if you only bought basic board)ĭownload example and reset, information are printed to serial port This example reads/writes data from/to E2PROM by I2CĬonnect AT24/FM24 Board board to I2C4 interface of Open board.
Two examples provided for testing read/write flash and registers by I2C Bus This example uses timer interrupt of HAL librariesĭownload example and reset, LED1 is flashing Timer testing, two examples are provided. ****UART-Hyperterminal communication based on DMA **** Use the keyboard to enter character to send: ****UART-Hyperterminal communication based on IT ****
Lwip loopback cable software#
The string sent from serial assistant software are echoed.(For example: STM32H743IIT6) Welcome to welcome to welcome to welcome to USART_Interruptĭownload example and reset. UART Printf Example: retarget the C library printf function to the UART To test USART function, we provide three examples, three examples use roll polling, interrupt and DMA mechanisms respectively Once press the CTR (Clock of joystick), the status of LED1 changes This example used to test GPIO Interrupt function Press CTR (Click of joystick), LED1 turns off and LED1 turns on when release the key.
Lwip loopback cable code#
【Note】You should pres reset button to run the code after programming.